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Canyon Mine
Year: 2025
Software Uesd: Unreal Engine 5
I created this mining cave environment in Unreal Engine 5, using assets from Quixel. My goal was to practice scene composition, lighting, and atmosphere in a natural, grounded setting.
I started by blocking out the layout to guide the player’s eye and create a sense of depth. Then, I selected Megascans assets to build the rocky surfaces, wooden supports, and ground layers — focusing on material variety to make the scene feel rich and believable.




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