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Spartan Warrior
Year: 2024
Software Uesd: Zbrush, Maya 2024, Substance Painter, Marmoset Toolbag
I started with ZSpheres in ZBrush to study human anatomy and build a base mesh. From there, I extrude clothing shapes based on characters. I refined the details with multiple subdivision levels, focusing on facial expressions and fabric textures. Materials were hand-painted in Substance Painter. Finally, I set up lighting and rendered the model in Marmoset Toolbag for a clean, high-quality presentation.



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